/*
    This file is part of EqualizerAPO, a system-wide equalizer.
    Copyright (C) 2014  Jonas Thedering

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include <string>

#include "IFilterFactory.h"
#include "IFilter.h"

class IncludeFilterFactory : public IFilterFactory
{
public:
	void initialize(FilterEngine* engine) override;

	std::vector<IFilter*> startOfConfiguration() override;
	std::vector<IFilter*> startOfFile(const std::wstring& configPath) override;
	std::vector<IFilter*> createFilter(const std::wstring& configPath, std::wstring& command, std::wstring& parameters) override;
	std::vector<IFilter*> endOfFile(const std::wstring& configPath) override;

private:
	FilterEngine* engine;
	int recursionDepth = -1;
};
