--- a/action.c
+++ b/action.c
@@ -39,7 +39,7 @@ static void action_dumb(const struct set
  * Returns: Newly allocated string in "key=value" form
  *
  */
-static char* alloc_env(const char *key, const char *value) {
+char* alloc_env(const char *key, const char *value) {
 	size_t keylen, vallen;
 	char *combined;
 
--- a/action.h
+++ b/action.h
@@ -12,5 +12,6 @@
 #include "settings.h"
 
 void action_perform(struct settings_t *, struct uevent_t *);
+char* alloc_env(const char *, const char *);
 #endif /* ifndef ACTION_H */
 
--- a/workers/worker_fork.c
+++ b/workers/worker_fork.c
@@ -1,6 +1,69 @@
 #include "worker_fork.h"
 
 static struct worker_fork_ctx_t *global_ctx;
+static struct worker_fork_uevent_t *uevent_list;
+
+static void worker_fork_uevent_free(struct worker_fork_uevent_t *node) {
+	uevent_free(node->uevent);
+	free(node);
+}
+
+static void worker_fork_uevent_add(void *in_ctx, struct uevent_t *uevent) {
+	char **env;
+	int i;
+	struct worker_fork_ctx_t *ctx = in_ctx;
+	struct worker_fork_uevent_t *node, *walker;
+
+	node = malloc(sizeof (struct worker_fork_uevent_t));
+	node->uevent = uevent_dup(uevent);
+	node->next = NULL;
+
+	if (!uevent_list) uevent_list = node;
+	else {
+		/*
+		 * Put events that need to fork first and in reverse order
+		 */
+		env = xmalloc(sizeof(char *) * node->uevent->env_vars_c);
+		for (i = 0; i < node->uevent->env_vars_c; i++) {
+			env[i] = alloc_env(node->uevent->env_vars[i].key, node->uevent->env_vars[i].value);
+			putenv(env[i]);
+		}
+		if (ruleset_flags(&ctx->settings->rules, uevent) & FLAG_SLOW) {
+			node->next = uevent_list;
+			uevent_list = node;
+		}
+		else {
+			for (walker = uevent_list; walker->next; walker = walker->next);
+			walker->next = node;
+		}
+		for (i = 0; i < node->uevent->env_vars_c; i++) {
+			unsetenv(node->uevent->env_vars[i].key);
+			free(env[i]);
+		}
+		free(env);
+	}
+}
+
+static void worker_fork_uevent_del(struct worker_fork_uevent_t *node) {
+	struct worker_fork_uevent_t *walker;
+
+	if (node == uevent_list) {
+		uevent_list = node->next;
+	}
+	else {
+		for (walker = uevent_list; walker->next; walker = walker->next)
+			if (walker->next == node) walker->next = node->next;
+	}
+	worker_fork_uevent_free(node);
+}
+
+static void worker_fork_uevent_empty(void) {
+	struct worker_fork_uevent_t *walker;
+
+	if (!uevent_list) return;
+	for (walker = uevent_list; walker->next; walker = walker->next) worker_fork_uevent_free(walker);
+	uevent_list = NULL;
+}
 
 /**
  * Destroys data structures related to the given child ID (not PID).
@@ -315,6 +378,8 @@ static void *worker_fork_init(struct set
 	struct worker_fork_ctx_t *ctx;
 	PRINTFUNC();
 
+	uevent_list = NULL;
+
 	ctx = malloc(sizeof(struct worker_fork_ctx_t));
 	ctx->children = NULL;
 	ctx->children_count = 0;
@@ -376,26 +441,39 @@ static void worker_fork_deinit(void *in_
 	free(ctx->children);
 	free(ctx);
 	global_ctx = NULL;
+	worker_fork_uevent_empty();
 }
 
 
 static int worker_fork_process(void *in_ctx, struct uevent_t *uevent) {
+	char **env;
 	int i;
 	struct worker_fork_child_t *child;
 	struct worker_fork_ctx_t *ctx = in_ctx;
+	struct worker_fork_uevent_t *node, *walker;
+	event_seqnum_t seqnum;
+
+	worker_fork_uevent_add(ctx, uevent);
+	walker = uevent_list;
 
 	/*
-	 * A big loop, because if we fail to process the event,
+	 * A big loop, because if we fail to process the events,
 	 * we don't want to give up.
 	 *
 	 * TODO: Decide if we want to limit the number of attempts
 	 * or set a time limit before reporting terminal failure.
 	 */
 	do {
+		/*
+		 * If more events are waiting, return to receive them
+		 */
+		if (!seqnum_get(&seqnum) && seqnum > uevent->seqnum) break;
+
+		node = walker;
 		worker_fork_update_children(ctx);
 
 		child = NULL;
-		for (i = 0; i < ctx->children_count; i++) {
+		for (i = 0; i < ctx->children_count && i < ctx->max_children; i++) {
 			if (ctx->children[i]->busy == 0) {
 				child = ctx->children[i];
 				break;
@@ -406,21 +484,40 @@ static int worker_fork_process(void *in_
 		 * No child process is currently available.
 		 */
 		if (child == NULL) {
+			bool is_slow;
+
+			env = xmalloc(sizeof(char *) * node->uevent->env_vars_c);
+			for (i = 0; i < node->uevent->env_vars_c; i++) {
+				env[i] = alloc_env(node->uevent->env_vars[i].key, node->uevent->env_vars[i].value);
+				putenv(env[i]);
+			}
+
+			is_slow = !!(ruleset_flags(&ctx->settings->rules, node->uevent) & FLAG_MASK_SLOW);
+
+			for (i = 0; i < node->uevent->env_vars_c; i++) {
+				unsetenv(node->uevent->env_vars[i].key);
+				free(env[i]);
+			}
+			free(env);
+
 			/*
 			 * Are the matching rules trivial enough that we
 			 * can execute them in the main process?
 			 */
-			if (ctx->always_fork == 0 && ctx->settings->dumb == 0 && 
-			(ruleset_flags(&ctx->settings->rules, uevent) & FLAG_MASK_SLOW) == 0) {
-				action_perform(ctx->settings, uevent);
+			if (ctx->always_fork == 0 && ctx->settings->dumb == 0 && !is_slow) {
+				action_perform(ctx->settings, node->uevent);
+				walker = walker->next;
+				worker_fork_uevent_del(node);
+				if (walker) continue;
 				break;
 			}
-			
+
 			/*
 			 * We have to fork off a new child.
 			 */
 			if (ctx->children_count < ctx->max_children)
 				child = worker_fork_spawn(ctx);
+
 		}
 
 		/*
@@ -428,9 +525,14 @@ static int worker_fork_process(void *in_
 		 */
 		if (child != NULL) {
 			child->busy = 1;
-			if (!worker_fork_relay_event(child->event_fd, uevent));
-				break;
-			child->busy = 0;
+			if (worker_fork_relay_event(child->event_fd, node->uevent)) {
+				child->busy = 0;
+				continue;
+			}
+			walker = walker->next;
+			worker_fork_uevent_del(node);
+			if (walker) continue;
+			break;
 		}
 
 		/* 
--- a/uevent.c
+++ b/uevent.c
@@ -132,6 +132,8 @@ struct uevent_t *uevent_dup(const struct
 	
 	dest = xmalloc(sizeof(struct uevent_t));
 	dest->action = src->action;
+	dest->seqnum = src->seqnum;
+	dest->action_str = strdup(src->action_str);
 	dest->env_vars_c = src->env_vars_c;
 	dest->env_vars = xmalloc(sizeof(struct env_var_t) * dest->env_vars_c);
 	dest->plain_s = src->plain_s;
--- a/workers/worker_fork.h
+++ b/workers/worker_fork.h
@@ -5,6 +5,7 @@
 #include <sys/types.h>
 #include <sys/select.h>
 #include <unistd.h>
+#include <stdbool.h>
 
 #include "../rules/execution.h"
 
@@ -35,4 +36,9 @@ struct worker_fork_ctx_t {
 	struct settings_t			*settings;
 };
 
+struct worker_fork_uevent_t {
+	struct uevent_t *uevent;
+	struct worker_fork_uevent_t *next;
+};
+
 #endif
